One of the mechanical innovations in DG 2e however is the idea of "Bonds", where your character has families, friends, and support groups to help you cope with SAN loss. You can become "adapted" to one of these things, but at a cost. DG splits SAN into 3 buckets: Violence, Helplessness, and The Unnatural. The sanity rules are still a bit simpler than in UA, I think, but they have the same basic idea. Delta Green 1st edition was just a CoC sourcebook, so it didn't have rules of its own, but Delta Green 2nd edition is a standalone game that indeed draws from Unknown Armies. Someone correct me if I get it wrong but I think both Unknown Armies and Delta Green (which is influended by Unknow Armies) has a concept where a character can get hardened to particular causes of sanity loss (such as violence).
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